Wulfheim Frosthammer

$ 10.99

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Description

32mm/Ready-to-Paint/Basic Gray

 

Name: Wulfheim Frosthammer
Class: Barbarian
Race: Human
Alignment: Neutral Good
Level: 8

Attributes:

  • Strength: 20 (+5)
  • Dexterity: 13 (+1)
  • Constitution: 18 (+4)
  • Intelligence: 8 (-1)
  • Wisdom: 11 (+0)
  • Charisma: 12 (+1)

Skills:

  • Athletics: +8
  • Survival: +5
  • Intimidation: +6
  • Animal Handling: +4

Proficiencies:

  • Weapons: Greataxe, Warhammer, Handaxes
  • Armor: Light Armor, Medium Armor, Shields
  • Saving Throws: Strength (+8), Constitution (+7)

Abilities:

  • Rage (3/Day): Gain advantage on Strength checks and saving throws, +2 melee damage with Strength weapons, resistance to bludgeoning, piercing, and slashing damage.
  • Reckless Attack: Gain advantage on melee attack rolls, but attacks against Thargrim have advantage until his next turn.
  • Danger Sense: Advantage on Dexterity saving throws against effects that he can see, such as traps and spells.
  • Frenzy (While Raging): Thargrim can make a single melee weapon attack as a bonus action each turn.
  • Path of the Berserker: Thargrim can enter a berserker rage, gaining immunity to charm and fright while raging.
  • Great Weapon Master: When Thargrim scores a critical hit or reduces a creature to 0 HP with a melee attack, he can make one melee weapon attack as a bonus action.

Equipment:

  • Weapon: Frosthammer (Greataxe) – 1d12+5 slashing (magical, +1 cold damage)
  • Armor: Hide Armor (AC 15 with Dex)
  • Trinket: Worn totem carved from the bone of a mammoth, symbolizing strength and resilience.

Hit Points: 96
Armor Class: 16
Speed: 30 ft


Backstory:

Wulfheim Frosthammer was born in the harsh tundra of the Frozen Steppes, a place where survival was not a given but a reward for those strong enough to claim it. The Frosthammer Clan, known for their unyielding warriors, valued strength above all else, and Wulfheim was no exception. His father, the chieftain of the clan, taught him from a young age that a warrior’s worth was measured in battle, and the cold winds of the north shaped him into a man of iron will and immense physical power.

Wulfheim earned his name during the Battle of Frostpeak, where he wielded a massive greataxe imbued with the essence of the frozen lands—a weapon he named Frosthammer. The axe, said to have been forged from the bones of an ancient frost giant, grants him power over ice and cold, freezing the blood of his enemies with each swing. In that battle, Wulfheim single-handedly held the line against a horde of marauding orcs, his fury as unstoppable as the winter storm that raged around him. It was this act of bravery that earned him the title of Chieftain after his father’s death.

Though he leads with strength and commands with authority, Wulfheim is not without compassion. He believes that the strong have a duty to protect the weak, and under his rule, the Frosthammer Clan has prospered. He is revered not only for his prowess in battle but also for his wisdom in guiding his people through the many dangers of the tundra. Wulfheim’s word is law, and his people follow him not out of fear, but out of respect and loyalty.

Despite his role as chieftain, Wulfheim’s heart yearns for the thrill of combat. He often leaves the safety of his clan’s stronghold to hunt the deadliest beasts of the north or to challenge rival clans in duels of honor. His greatest fear is dying of old age, his legacy forgotten in the annals of history. To prevent this, Wulfheim seeks out the most dangerous foes and the most impossible odds, hoping that his death will be as legendary as his life.

Now, as whispers of a great evil spreading across the land reach his ears, Wulfheim prepares for what he believes will be his final battle—a clash that will either see him fall gloriously or return home as a hero of mythic proportions.

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