Elduin Alaren

$ 11.99

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Description

32mm/Ready-to-Paint/Basic gray

 

Elduin Alaren

Race: Elf (High Elf)
Class: Fighter (Arcane Archer, Level 5)
Background: Noble
Alignment: Neutral Good
Armor Class (AC): 17 (Studded Leather Armor + Dexterity)
Hit Points (HP): 44 (5d10 Hit Dice)
Speed: 35 ft

Abilities:

  • Strength: 13 (+1)
  • Dexterity: 18 (+4)
  • Constitution: 14 (+2)
  • Intelligence: 16 (+3)
  • Wisdom: 12 (+1)
  • Charisma: 14 (+2)

Proficiencies:

  • Skills: History, Insight, Perception, Persuasion
  • Saving Throws: Strength, Constitution
  • Weapons: Longbow, Longsword, Rapier
  • Tools: None
  • Languages: Common, Elvish, Draconic

Weapons:

  • Longbow: +8 to hit, range 150/600 ft., 1d8+4 piercing damage
  • Longsword: +6 to hit, 1d8+4 slashing damage
  • Rapier: +6 to hit, 1d8+4 piercing damage

Features & Traits:

  • Fighting Style: Archery (You gain a +2 bonus to attack rolls you make with ranged weapons)
  • Second Wind: Once per short rest, you can use a bonus action to regain 1d10 + 5 HP.
  • Action Surge: On your turn, you can take one additional action on top of your regular action and a possible bonus action. (1 use per short rest)
  • Arcane Archer Lore: You gain proficiency in either Arcana or Nature, and you learn the Prestidigitation or Druidcraft cantrip.
  • Arcane Shot: Twice per short rest, when you fire an arrow, you can apply one of your Arcane Shot options (Banishing Arrow, Beguiling Arrow, Enfeebling Arrow, etc.)
  • Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.

Spells: (Spell Save DC: 13, Spell Attack Modifier: +5)

  • Cantrip: Prestidigitation

Backstory:

Elduin Alaren was born into a family of high prestige in the elven city of Ilithor. As the heir to House Alaren, a noble family with a storied history of service to the crown, Elduin was expected to follow in the footsteps of his ancestors. From a young age, he was trained in the arts of diplomacy, swordsmanship, and archery. However, it was the bow that truly captured his heart. Elduin quickly became one of the most skilled archers in the city, his prowess earning him the admiration of his peers and the envy of his rivals.

As he grew older, Elduin’s curiosity led him to the arcane arts, where he discovered a natural talent for blending magic with his archery. Under the guidance of a master archer-mage, he learned to weave spells into his arrows, creating devastating effects that few could defend against. This unique combination of skill and magic set him apart from other warriors, and he soon became known as one of the most formidable Arcane Archers in the realm.

Despite his noble upbringing, Elduin has always felt a deep connection to the common folk and a strong sense of duty to protect those who cannot defend themselves. His travels have taken him far from the luxuries of Ilithor, as he now roams the land, seeking to bring justice and aid to those in need. Though he carries the weight of his family’s legacy on his shoulders, Elduin is driven by a desire to forge his own path, one arrow at a time.

Elduin’s reputation as a skilled and honorable archer has spread across the land, and many who know of him speak of his unerring aim and the magical arrows that seem to defy the laws of nature. He remains ever vigilant, using his skills to protect the innocent and uphold the values of his noble lineage, all while seeking to uncover the mysteries of the arcane that continue to beckon him.

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