Description
32mm/Ready-to-Paint/Basic Gray
Character Name: Ragnor Bloodaxe
Class: Barbarian
Race: Human
Alignment: Chaotic Neutral
Level: 5
Stat Card
Hit Points (HP): 68
Armor Class (AC): 15 (Dexterity + Unarmored Defense)
Speed: 40 ft.
Attributes:
- Strength: 18 (+4)
- Dexterity: 14 (+2)
- Constitution: 16 (+3)
- Intelligence: 10 (+0)
- Wisdom: 12 (+1)
- Charisma: 8 (-1)
Saving Throws:
- Strength: +7
- Constitution: +6
Skills:
- Athletics: +7
- Intimidation: +4
- Survival: +4
- Perception: +4
Weapons:
- Dual Battle Axes:
- Attack Bonus: +7
- Damage: 1d8 + 4 (each)
Abilities:
- Rage: Advantage on Strength checks and saving throws, +2 melee damage with Strength weapons, resistance to bludgeoning, piercing, and slashing damage.
- Reckless Attack: Advantage on melee weapon attacks using Strength, but attack rolls against Ragnor have advantage until his next turn.
- Danger Sense: Advantage on Dexterity saving throws against effects you can see, such as traps and spells.
- Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Feral Instinct: Advantage on initiative rolls; you can enter a rage as a bonus action if you’re not surprised.
Equipment:
- Dual Battle Axes
- Hide Armor
- Explorer’s Pack
- Trophy Necklace (Animal and humanoid teeth)
Backstory
Ragnor Bloodaxe was born into the harsh, unforgiving wilderness of the Northern Wilds. His tribe, the Frostfang Clan, was known for their brutal rites of passage and relentless warriors. From a young age, Ragnor was trained in the ways of combat, surviving on nothing but sheer will and strength. The elders of his tribe saw a burning rage within him, a fury that could either lead him to greatness or consume him entirely.
On the eve of his 15th winter, Ragnor was sent into the wild alone, armed with nothing but two axes and his indomitable spirit. He was tasked with slaying a frost bear, a beast of immense power that had terrorized his people for generations. After three days and nights of relentless pursuit, Ragnor faced the beast in a battle that nearly claimed his life. But with a primal roar and a final, decisive strike, he felled the creature and claimed its pelt as his own. This victory earned him the name Bloodaxe, and he was welcomed back into the tribe as a warrior of unmatched ferocity.
Years later, the Frostfang Clan was destroyed in a brutal raid by rival tribes and marauders. Ragnor barely escaped with his life, but the loss of his people fueled a rage that burned hotter than ever before. Now, a lone warrior, he roams the land as a mercenary, his axes thirsty for the blood of those who stand in his way. Though he lives for the thrill of battle, a part of him seeks to find a new purpose, something to anchor his soul amidst the storm of his wrath.
Ragnor fights with the ferocity of a cornered beast, striking down his enemies with the same axes that claimed his place among the warriors of the Frostfang. His enemies fear the sight of him charging into battle, his blood-red hair flying wild as he carves a path through their ranks. But those who know him understand that beneath the rage and the bloodlust lies a man haunted by the ghosts of his past, forever searching for redemption—or a death worthy of his legacy.