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Mojo the Wizard Lizard

Original price was: $ 11.99.Current price is: $ 9.99.

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Description

32mm/Ready-to-Paint/Basic Gray

 

Mojo the Wizard Lizard

Race: Lizardfolk
Class: Wizard (Level 5)
Background: Sage
Alignment: Neutral


Ability Scores

  • Strength: 10 (+0)
  • Dexterity: 14 (+2)
  • Constitution: 12 (+1)
  • Intelligence: 18 (+4)
  • Wisdom: 13 (+1)
  • Charisma: 8 (-1)

Proficiencies

  • Saving Throws: Intelligence +7, Wisdom +4
  • Skills: Arcana +7, History +7, Insight +4, Investigation +7
  • Tools: Herbalism Kit

Armor Class: 12 (15 with Mage Armor)

Hit Points: 31 (5d6+5)

Speed: 30 ft, Swim 30 ft

Languages: Common, Draconic, Abyssal

Spellcasting

  • Spell Save DC: 15
  • Spell Attack Bonus: +7

Cantrips (at will):

  • Fire Bolt
  • Minor Illusion
  • Mage Hand
  • Mending

1st Level Spells (4 slots):

  • Mage Armor
  • Shield
  • Magic Missile
  • Detect Magic

2nd Level Spells (3 slots):

  • Mirror Image
  • Misty Step
  • Scorching Ray

3rd Level Spells (2 slots):

  • Counterspell
  • Fireball

Racial Traits

  • Natural Armor: Base AC 13 + Dexterity modifier
  • Bite: Melee Weapon Attack, +2 to hit, reach 5 ft., one target. Hit: (1d6 + Str mod) piercing damage.
  • Cunning Artisan: As part of a short rest, Mojo can harvest materials from a slain creature to create a simple weapon, shield, or 1d4 javelins.
  • Hold Breath: Mojo can hold his breath for up to 15 minutes.
  • Hunter’s Lore: Proficiency in two of the following: Animal Handling, Nature, Perception, Stealth, or Survival (choose two).
  • Hungry Jaws: As a bonus action, Mojo can make a special attack with his bite. If it hits, he gains temporary hit points equal to his Constitution modifier (minimum of 1).

Arcane Tradition

  • School of Evocation: Mojo specializes in evocation spells, channeling raw magic into powerful attacks.
    • Evocation Savant: The gold and time you must spend to copy an evocation spell into your spellbook is halved.
    • Sculpt Spells: Mojo can create pockets of safety within his evocation spells, allowing him to protect allies from damage.

Backstory

Mojo was born deep within the murky swamps of the Whispering Marshes, where the mist clings to the ground like a shroud and ancient secrets are buried beneath layers of decay. As a young lizardfolk, Mojo was always more curious than his peers, fascinated by the strange ruins that dotted the swamp. While others in his tribe focused on survival, Mojo was drawn to the arcane symbols and ancient tomes that occasionally washed ashore.

One fateful day, Mojo discovered an ancient, weathered staff half-buried in the muck, its gnarled wood glowing faintly with a forgotten power. The staff led him to a hidden cache of arcane knowledge—scrolls and spellbooks left behind by a long-dead wizard who had sought refuge in the swamp. Mojo devoured these texts with an insatiable hunger, quickly mastering the basics of wizardry.

Mojo’s natural affinity for the raw, destructive power of evocation magic made him a formidable force, and he soon earned the nickname “The Wizard Lizard” among those few who knew of him. Despite his fearsome appearance and destructive abilities, Mojo remains a curious soul at heart, always seeking out new knowledge and mysteries to unravel. He travels the world with his staff in hand, leaving behind a trail of scorched earth and awestruck survivors.

While Mojo is not inherently malicious, he sees magic as a tool to be wielded without restraint, and his experiments often lead to unintended consequences. Those who cross his path would do well to remember that beneath his reptilian exterior lies a mind as sharp and unpredictable as the lightning he calls forth from the sky.

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